Hello! My name is Zack and I'm an experienced Video Game Programmer who's been working professionally for over 8 years. My primary language is C++ and my preferred game engine is Unreal Engine 5.
This page will serve as a portfolio of the works that I am able to show, this doesn't include all of the works I've been a part of but i hope you enjoy what I have here to show off.
AOD Training
https://zvanrossem.itch.io/aod
This was my first professional experience in Game Development, I worked alongside my contractor who acted as project lead, designer, artist, and translator while my role was to be the sole programmer. I was responsible for creating all of the gameplay elements, level building, controls, packaging for Android/iOS platforms, and anything else that goes into game development with such a small team.
As I mentioned, this game was released for mobile devices and it supports touch screen controls which I thought were pretty clever. There's the pause menu button int he upper left corner, two jump buttons in the bottom corners to accommodate different dominant hand types, and there were two invisible buttons that took up the left and right halves of the screen space which moved the character left and right respectively.
AOD Training took advantage of level streaming to ensure that the game ran well on lower performance hardware.
FreeRun
https://zvanrossem.itch.io/freerun
This has been a passion project of mine that has been cooped up in my head and I'm thrilled to have a completed demo to show off after a good while of solo development.
FreeRun is a parkour/freerunning style game inspired by Mirror's Edge that gives the player control of a character with a first person full-bodied camera perspective. I tried to cram as many movement options as I thought would be fun to use to navigate the level. This was an opportunity to grew exponentially as a developer and to showcase some of my inherent designing ability as someone that has been playing and analyzing games my whole life. I've had too much fun tinkering with this and showing my family the fruits of my labor whenever I perfected another Parkour Movement method or feature